Hannan Abid, Steffen Loh, Joseph Ruocco
This is a ”Poacher Protection” game where users can explore the endogenous (food and reproduction) and exogenous (poachers) factors affecting an ecosystem. The main objective when we first conceived our ”Poacher Protection” game centered around an exploratory animal protection experience. In this experience the user can take part in preventing poachers who are trying to kill the animals and see the consequences they (the poachers) have on the habitat. The goals are for (1) create an day-night environment and ”ecosystem” of randomly spawning wolves that roam the environment and ”consume” the grass objects. (2) a fence building mechanism for users to create a fence that they can place wolves into (3) A light pointing mechanism that can ward off predators that inhabit the environment during the night phase.