- Baffour, K. A., & Oyekoya, O. (2024, March). Generating Look-Alike Avatars: Perception of Head Shape, Texture Fidelity and Head Orientation of Another User’s Look-Alike Avatar. In 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 983-984). IEEE. – pdf
- Trinity Suma, Birate Sonia, Kwame Agyemang Baffour, and Oyewole Oyekoya. 2023. The Effects of Avatar Voice and Facial Expression Intensity on Emotional Recognition and User Perception. In SIGGRAPH Asia 2023 Technical Communications (SA Technical Communications ’23), December 12–15, 2023, Sydney, NSW, Australia. ACM, New York, NY, USA 4 Pages. https://doi.org/10.1145/3610543.3626158 – pdf
- Birate Sonia, Trinity Suma, Kwame Agyemang, and Oyewole Oyekoya. 2023. Mapping and Recognition of Facial Expressions on Another Person’s Look-Alike Avatars. In SIGGRAPH Asia 2023 Technical Communications (SA Technical Communications ’23), December 12–15, 2023, Sydney, NSW, Australia. ACM, New York, NY, USA 4 Pages. https://doi.org/10.1145/3610543.3626159 – pdf
- Filip Trzcinka, Oyewole Oyekoya, and Daniel Chan. 2023. Students with Attention-Deficit/Hyperactivity Disorder and Utilizing Virtual Reality to Improve Driving Skills. In Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces (ISS Companion ’23). Association for Computing Machinery, New York, NY, USA, 1–4. https://doi.org/10.1145/3626485.3626529 – pdf
- Habin Park, Daniel Lichtman, and Oyewole Oyekoya. 2023. Exploring Virtual Reality Game Development as an Interactive Art Medium: A Case Study with the Community Game Development Toolkit. In Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces (ISS Companion ’23). Association for Computing Machinery, New York, NY, USA, 5–9. https://doi.org/10.1145/3626485.3626530 – pdf
- Samantha Vos, Oyewole Oyekoya, and Olorunseun Ogunwobi. 2023. Visualization of Point Mutations in Fibronectin Type-III Domain-Containing Protein 3 in Prostate Cancer. In Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces (ISS Companion ’23). Association for Computing Machinery, New York, NY, USA, 10–13. https://doi.org/10.1145/3626485.3626531 – pdf
- Sabrina Chow, Kendra Krueger, and Oyewole Oyekoya. 2023. IOS Augmented Reality Application for Immersive Structural Biology Education. In Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces (ISS Companion ’23). Association for Computing Machinery, New York, NY, USA, 14–18. https://doi.org/10.1145/3626485.3626532 – pdf
- Lisa Haye, Courtney D. Cogburn, and Oyewole Oyekoya. 2023. Exploring Perceptions of Structural Racism in Housing Valuation through 3D Visualizations. In Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces (ISS Companion ’23). Association for Computing Machinery, New York, NY, USA, 19–23. https://doi.org/10.1145/3626485.3626533 (Best Poster Award) – pdf
- Richard Chinedu Erem, Oyewole Oyekoya, and Margrethe Horlyck-Romanovsky. 2023. Effects of Varying Avatar Sizes on Food Choices in Virtual Environments. In Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces (ISS Companion ’23). Association for Computing Machinery, New York, NY, USA, 24–26. https://doi.org/10.1145/3626485.3626534 – pdf
- Richard Yeung, Oyewole Oyekoya, and Hao Tang. 2023. In-Place Virtual Exploration Using a Virtual Cane: An Initial Study. In Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces (ISS Companion ’23). Association for Computing Machinery, New York, NY, USA, 45–49. https://doi.org/10.1145/3626485.3626539 – pdf
- K. A. Baffour and O. Oyekoya, “Effect of Look-Alike Avatars on Students’ Perceptions of Teaching Effectiveness,” 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China, 2023, pp. 673-674, doi: 10.1109/VRW58643.2023.00179 – pdf
- Aisha Frampton-Clerk and Oyewole Oyekoya. 2022. Investigating the Perceived Realism of the Other User’s Look-Alike Avatars. In 28th ACM Symposium on Virtual Reality Software and Technology (VRST ’22), November 29 – December 1, 2022, Tsukuba, Japan. ACM, New York, NY, USA, 5 pages. https://doi.org/10.1145/3562939.3565636 – pdf
- Talia Attar, Oyewole Oyekoya, and Margrethe F. Horlyck-Romanovsky. 2022. Using Virtual Reality Food Environments to Study Individual Food Consumer Behavior in an Urban Food Environment. In 28th ACM Symposium on Virtual Reality Software and Technology (VRST ’22), November 29-December 1, 2022, Tsukuba, Japan. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3562939.3565685 – pdf
- Zhenchao Xia, Oyewole Oyekoya, and Hao Tang. 2022. Effective Gesture-Based User Interfaces on Mobile Mixed Reality. In Symposium on Spatial User Interaction (SUI ’22), December 1–2, 2022, Online, CA, USA. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3565970.3568189 – pdf
- Baghaei N, Liang H-, Billinghurst M, Naslund J and Oyekoya O (2022) Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice. Front. Virtual Real. 3:838036. doi: 10.3389/frvir.2022.838036 – pdf
- Oyekoya O, Urbanski J, Shynkar Y, Baksh A and Etsaghara M (2021) Exploring First-Person Perspectives in Designing a Role-Playing VR Simulation for Bullying Prevention: A Focus Group Study. Front. Virtual Real. 2:672003. doi: 10.3389/frvir.2021.672003 – pdf.
- Oyekoya O. (2021). Usability Evaluation of Behind the Screen Interaction. In Symposium on Spatial User Interaction (SUI ’21). ACM, New York, NY, USA, Article 15, 1–5. DOI:https://doi.org/10.1145/3485279.3485295 – pdf.
- Oyekoya O. (2021). A Comparative Study of Smartphone, Desktop, and CAVE systems for Visualizing a Math Simulation. In 2021 the 5th International Conference on Virtual and Augmented Reality Simulations (ICVARS 2021). ACM, New York, NY, USA, 31–37. DOI:https://doi.org/10.1145/3463914.3463919 – pdf
- Oyekoya O., Sassard E. and Johnson T., (2017). “VizSpace: Interaction in the positive parallax screen plane,” 2017 IEEE Symposium on 3D User Interfaces (3DUI), Los Angeles, CA, USA, 2017, pp. 229-230. doi: 10.1109/3DUI.2017.7893355 – pdf
- Caroline Hollar, Joseph James, Barry Tucker, Parker VanSickle, Mitchell Rainsford, and Oyewole Oyekoya. 2016. Clemson Visualization Lab. Interactions 23, 5 (August 2016), 16-19. – pdf
- K. A. McEvoy, O. Oyekoya, A. H. Ivory and J. D. Ivory, “Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool,” 2016 IEEE Virtual Reality (VR), Greenville, SC, 2016, pp. 229-230. doi: 10.1109/VR.2016.7504737 – pdf
- Pan, Y., Oyekoya, O., & Steed, A. (2015). A surround video capture and presentation system for preservation of eye-gaze in teleconferencing applications. Presence, 24(1), 24-43. – doi
- Molka-Danielsen, J., Savin-Baden, M., Steed, A., Forminykh M., Oyekoya, O., Hokstad, L., and Prasolova-Førland, E (2013) Teaching Threshold Concepts in Virtual Reality: Exploring the Conceptual Requirements for Systems Design. Norwegian conference for organizations’ use of information technology (NOKOBIT) Stavanger, Norway, 18-20 November – pdf
- Oyekoya O., Stone R., Steptoe W., Alkurdi L., Klare S., Peer A., Weyrich T., Cohen B., Tecchia F., and Steed A. 2013. Supporting interoperability and presence awareness in collaborative mixed reality environments. In Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology (VRST ’13). ACM, New York, NY, USA, 165-174. DOI=10.1145/2503713.2503732 – pdf
- Steed, A., Steptoe, W., Oyekoya, W., Pece, F.,; Weyrich, T., Kautz, J., Friedman, D., Peer, A., Solazzi, M., Tecchia, F., Bergamasco, M., Slater, M. , “Beaming: An Asymmetric Telepresence System,” Computer Graphics and Applications, IEEE , vol.32, no.6, pp.10-17, Nov.-Dec. 2012 – doi
- Perez-Marcos D, Solazzi M, Steptoe W, Oyekoya O, Frisoli A, Weyrich T, Steed A, Tecchia F, Slater M and Sanchez-Vives MV. A fully immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership. Frontiers in Teleneurology 3:110, 2012. – doi
- Steptoe, W. and Normand, J.M. and Oyekoya, O. and Pece, F. and Giannopoulos, E. and Tecchia, F. and Steed, A. and Weyrich, T. and Kautz, J. and Slater, M. Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments. PRESENCE: Teleoperators and Virtual Environments, 2012. – doi
- Oyekoya, O., Steptoe, W., and Steed, A. “SphereAvatar: A Situated Display to Represent a Remote Collaborator,” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’12). ACM, New York, NY, USA, 2551-2560. – pdf
- Oyekoya O, Steed A., Pan X. “Short Paper: Exploring the Object Relevance of a Gaze Animation Model,” Joint Virtual Reality Conference (EuroVR-EGVE), 20-21 September 2011, Nottingham UK. – pdf
- Kokkinara E, Oyekoya O, Steed A. (2011). Modelling Selective Visual Attention for Autonomous Virtual Characters, Journal of Computer Animation and Virtual Worlds, CASA 2011, Chengdu, China. – pdf
- Oyekoya O., Newman J., Steed A., Martinez E., and Bernardet U. (2010). “Social Experiment in Heterogeneous Mixed Reality Environments”, Proc. of Real Actions in Virtual Environments 2010 Abstract, Barcelona, Mar 4. – pdf
- Steptoe, W., Oyekoya, O., Steed, A. (2010). Eyelid Kinematics for Virtual Characters, CASA 2010: Proceedings of 23rd Annual Conference on Computer Animation and Social Agents, published in a special issue of Wiley’s Journal of Computer Animation and Virtual Worlds, May 31-June 2nd, Saint-Malo, France. – doi
- Oyekoya, O., Steptoe, W., and Steed, A. 2009. A saliency-based method of simulating visual attention in virtual scenes. In Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology (Kyoto, Japan, November 18 – 20, 2009). S. N. Spencer, Ed. VRST ’09. ACM, New York, NY, 199-206. DOI= http://doi.acm.org/10.1145/1643928.1643973. – pdf
- D. Roberts, R. Wolff, J. Rae, A. Steed, R. Aspin, M. McIntyre, A. Pena, O.Oyekoya, and W. Steptoe (2009), Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together, in Proc. IEEE Virtual Reality, March 2009 – doi
- W. Steptoe, O. Oyekoya, A. Murgia, R. Wolff, J. Rae, E. Guimaraes, D. Roberts, A. Steed, (2009) Eye-Tracking for Avatar Eye-Gaze Control during Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments, Proc. IEEE VR, March 2009 – doi
- O Oyekoya and X Gao, “Visualization of Volume Information from PET Data”, Medical Imaging and Informatics (MIMI 2007), Beijing, China, August 2007 – pdf
- Thesis, “Eye Tracking: A Perceptual Interface for Content Based Image Retrieval”, University College London, April 2007- pdf (see thesis for a list of some commercial eye trackers).
- O Oyekoya and F W M Stentiford, “Perceptual Image Retrieval Using Eye Movements,” International Journal of Computer Mathematics, Special Issue on Computer Vision and Pattern Recognition, Volume 84, Issue 9 September 2007 – pdf. Author Posting. (c) Taylor & Francis, 2007. This is the author’s version of the work. It is posted here by permission of Taylor & Francis for personal use, not for redistribution. The definitive version was published in International Journal of Computer Mathematics, Volume 84 Issue 9, September 2007. doi:10.1080/00207160701242268.
- O K Oyekoya and F W M Stentiford, “Eye Tracking: A New Interface for Visual Exploration,” BT Technology Journal, vol 24, no. 3, pp 57-66, July 2006 – pdf.
- O Oyekoya and F W M Stentiford, “Perceptual Image Retrieval Using Eye Movements,” International Workshop on Intelligent Computing in Pattern Analysis/Synthesis, 26-27 August, Xi’an, China, 2006 – doi.
- O K Oyekoya and F W M Stentiford, “Eye tracking as a new interface for image retrieval,” Intelligent Spaces: the Application of Pervasive ICT, Springer-Verlag, London, pp 273-284, 2006 – pdf.
- O Oyekoya and F W M Stentiford, “An eye tracking interface for image search,” Eye Tracking Research and Applications Symposium, San Diego, March 27-29, 2006 – pdf.
- O K Oyekoya, “Managing multimedia content: a technology roadmap,” Report, SIRA Innovation Ltd, April, 2005 – [Report] [Roadmaps] [Presentation]
- Oyekoya and F W M Stentiford, “A performance comparison of eye tracking and mouse interfaces in a target identification task,” European Workshop on the Integration of Knowledge, Semantics & Digital Media Technology, London, 30th November – 1st December, 2005 – pdf.
- O K Oyekoya & F W M Stentiford, “Exploring human eye behaviour using a model of visual attention,” 17th International Conference on Pattern Recognition 2004, pp. 945-948, Volume 4, 23rd – 26th August, 2004 – pdf.
- O K Oyekoya and F W M Stentiford, “Eye tracking as a new interface for image retrieval,” BT Technology Journal, vol. 22, No 3, pp 161-169, July 2004 – pdf.
- O K Oyekoya & F W M Stentiford, “Exploring the significance of visual attention by eye tracking”, London Communications Symposium, pp 149 – 152, September 8-9, 2003.