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Immersion – Night-time Forest

Noman Ahmad, Victor Huang, Michelle Lucero, Alyssa Ma This game examines a virtual reality experience that was created to emphasize environmental immersion. The goal was to combine lighting, sound, and user directional choice to simulate the most immersive experience possible. We incorporated a night-time forest as our environment setting in order to deliver this experience.

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Poacher Protection Survival Game

Hannan Abid, Steffen Loh, Joseph Ruocco This is a ”Poacher Protection” game where users can explore the endogenous (food and reproduction) and exogenous (poachers) factors affecting an ecosystem. The main objective when we first conceived our ”Poacher Protection” game centered around an exploratory animal protection experience. In this experience the user can take part in […]

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Portal VR Replica

Marko Grgic, Nixon Lazaro, Jiancong Lu The aim of this project is to create a replica of Portal using VR. We ultimately chose the Portal idea because of the amount of features that we could add, such as: Portal traversal – Moving through portals fired from a gun made for some interesting puzzle levels. Object […]

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Spirates: A Space Pirates Adventure Game

Eric Truong, Caitlin-Dawn Sangcap, Oleksandr Taradachuk, Yaroslava Shynkar This project implemented a space exploration game in which the players scour solar systems hunting for treasure. We decided to make an interactive first-person space shooter, treasure hunt game with enemy ships and aliens, an upgrade system and original music. The game was inspired by a different […]

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Can You Escape?

Brian Chambers, Troy Daniello, Alyona Karmazin, Chi Shing Lee An ‘Escape the Room’ puzzle game with mystery sci-fi themes was implemented to take advantage of the limited Google Cardboard VR. The main objective for the project then became using different types of puzzles and environments to provide a variety of interactions and, as a result, […]

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Chase the stars

Ralph ”Blake” Vente, Boubacar Diallo, Natanael Feitosa This game is modeled after the independently produced game Race the Sun. When the user launches the game they are transported into a game world with an “infinite” plane before them. Upon this plane lies their in-game avatar, the “hovercar” model. The hovercar begins moving slowly and then […]

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Puzzle Maze – The Path Back Home

Jackson Lu, Alvin Rosario, Jessica Wong, Sunniyatul Quaderin The objective of this game is to create an interactive and intriguing Virtual Reality (VR) game using the Google Cardboard virtual reality device. The game consists of a variety of puzzles that require different approaches to solve. The authors decided to go for an “escape room”- like […]

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Learning in Virtual Environments

We designed an interactive 3D Maths (Algebra) simulation and visualized it on three different systems (CAVE, 3D Desktop and Smartphone).  

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ACM SIGGRAPH BoF Session

Prof. Wole co-organized the ACM SIGGRAPH Birds of Feather Session. You can read more about our contribution on https://blog.siggraph.org/2021/01/teaching-culturally-relevant-steam-concepts-through-xr.html/.

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Frontiers in VR Editorial

Prof. Wole has been invited to join the editorial team of Frontiers in Virtual Reality Journal as a: Guest Associate Editor, Virtual Reality in Medicine, Review Editor, Virtual Reality and Human Behaviour Research Topic Editor, “Virtual Reality and Mental Health: Opportunities to Advance Research and Practice”

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