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Immersion – Night-time Forest

Noman Ahmad, Victor Huang, Michelle Lucero, Alyssa Ma This game examines a virtual reality experience that was created to emphasize environmental immersion. The goal was to combine lighting, sound, and user directional choice to simulate the most immersive experience possible. We incorporated a night-time forest as our environment setting in order to deliver this experience.

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Poacher Protection Survival Game

Hannan Abid, Steffen Loh, Joseph Ruocco This is a ”Poacher Protection” game where users can explore the endogenous (food and reproduction) and exogenous (poachers) factors affecting an ecosystem. The main objective when we first conceived our ”Poacher Protection” game centered around an exploratory animal protection experience. In this experience the user can take part in […]

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Portal VR Replica

Marko Grgic, Nixon Lazaro, Jiancong Lu The aim of this project is to create a replica of Portal using VR. We ultimately chose the Portal idea because of the amount of features that we could add, such as: Portal traversal – Moving through portals fired from a gun made for some interesting puzzle levels. Object […]

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Spirates: A Space Pirates Adventure Game

Eric Truong, Caitlin-Dawn Sangcap, Oleksandr Taradachuk, Yaroslava Shynkar This project implemented a space exploration game in which the players scour solar systems hunting for treasure. We decided to make an interactive first-person space shooter, treasure hunt game with enemy ships and aliens, an upgrade system and original music. The game was inspired by a different […]

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Can You Escape?

Brian Chambers, Troy Daniello, Alyona Karmazin, Chi Shing Lee An ‘Escape the Room’ puzzle game with mystery sci-fi themes was implemented to take advantage of the limited Google Cardboard VR. The main objective for the project then became using different types of puzzles and environments to provide a variety of interactions and, as a result, […]

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Chase the stars

Ralph ”Blake” Vente, Boubacar Diallo, Natanael Feitosa This game is modeled after the independently produced game Race the Sun. When the user launches the game they are transported into a game world with an “infinite” plane before them. Upon this plane lies their in-game avatar, the “hovercar” model. The hovercar begins moving slowly and then […]

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Puzzle Maze – The Path Back Home

Jackson Lu, Alvin Rosario, Jessica Wong, Sunniyatul Quaderin The objective of this game is to create an interactive and intriguing Virtual Reality (VR) game using the Google Cardboard virtual reality device. The game consists of a variety of puzzles that require different approaches to solve. The authors decided to go for an “escape room”- like […]

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Learning in Virtual Environments

We designed an interactive 3D Maths (Algebra) simulation and visualized it on three different systems (CAVE, 3D Desktop and Smartphone).  

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3D Body Scanning and Animation

This project involves scanning the human body and animating the resulting virtual character.

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VizSpace

The VizSpace combines touch technology with mid-air interaction to enable the user to interact underneath the screen. The Rock Box application is a modification of the Leap Motion Sandbox demo. In place of cubes, the user can pick up, scoop up, push aside, and toss 5 types of rocks. The Surgical Demo application allows the […]

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