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EPSRC Eye Catching Project

The project aimed to support eye-gaze as a key interaction resource in collaboration. The virtual characters are controlled by human subjects in a cave-like facility (immersive virtual environment).  Low-latency precision head-tracking allows distortion-free and lag-free movement through the virtual environment. Interaction with and navigation through the environment are achieved via a hand-held tracking unit. The eyes are controlled by head-mounted eye trackers.

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