Jackson Lu, Alvin Rosario, Jessica Wong, Sunniyatul Quaderin
The objective of this game is to create an interactive and intriguing Virtual Reality (VR) game using the Google Cardboard virtual
reality device. The game consists of a variety of puzzles that require different approaches to solve. The authors decided to go for an “escape room”-
like approach. The player spawns in a room surrounded by many objects, some of which they can interact with. The rooms also have hints and
follow principles of good game design by providing the player with clues to help solve the puzzles and indications about what to do next. The
objective of the game is for the player to attempt to solve the puzzles which eventually leads to “escaping” each room, which conclusively
leads the player to find their home.